In today’s world, the English language has become a necessity for communication and job opportunities. For ESL students, learning English can be a challenge, especially when it comes to keeping their motivation and engagement high. This is where the use of games in the classroom can come in handy.
The course on using games in the classroom for ESL students comprises of 5 modules that will help teachers to not only understand the importance of using games in teaching a language, but also learn how to create games from scratch and make use of paper toys games to teach English.
The first module of the course sheds light on the importance of using games in teaching English as a second language. Teachers will learn that games are not only fun, but they also help to create a relaxed and stress-free environment for learning. Games can also help students to develop their language skills, such as speaking, listening, reading, and writing, in a fun and engaging way.
The second module of the course focuses on the essential tools that teachers need to make games in the classroom. Teachers will learn about different game-making software, such as Kahoot and Quizlet, that they can use to create interactive games that are tailored to their students’ needs.
The third module of the course is all about creating games from scratch in the classroom. Teachers will learn how to design and develop games that are not only fun, but also educational. They will also get tips on how to incorporate games into their lesson plans and make them an integral part of their teaching approach.
The fourth module of the course is a list of different ESL games that teachers can implement in their classrooms. These games are designed to help students practice and develop their language skills while having fun. Some of the games include Word Bingo, Hangman, and Taboo.
The final module of the course is a list of paper toys games that teachers can use to teach English. These games are perfect for ESL students who are visual learners and enjoy hands-on activities. Some of the paper toys games include making paper boats, rockets, and masks.
At the end of the course, teachers will be equipped with the knowledge and skills to create and implement games in their ESL classrooms. They will also be able to make use of paper toys games to teach English in a fun and engaging way.
To test their knowledge, there is a quiz of 10 multiple choice questions with their answers. The quiz questions test the teachers’ understanding of the purpose of creating specific paper toys, such as paper boats, rockets, masks, chains, helicopters, and flowers. For example, one question could be “What is the purpose of creating paper boats in the classroom?” and the options could be a) to teach about buoyancy and water transportation, b) to teach about space and rocket science, c) to teach about different cultures and traditions, or d) none of the above.
In conclusion, the course on using games in the classroom for ESL students is a valuable resource for teachers who want to make their English lessons fun and engaging. With the knowledge and skills gained from this course, teachers can create games and paper toys activities that help their students develop their language skills while having fun.